07.12.2024
Updates v1.1.0
The inventory now features two different bullet reload systems. | Config File | Video
To load bullets into the gun, you must use the bullet item. When used, it will load bullets based on the
config.ammo.ammo
value.Pressing the R key reloads bullets from your inventory up to the weapon's magazine limit. For example, if the magazine limit is 30, it will deduct 30 bullets from your inventory and load them into the clip.
Added the
config.disableWeaponWhip
setting, which disables the weapon whip animation when set to true.Added the
config.removeDecayableItem
setting. When set to true, items with zero durability are automatically deleted after use (applies to items listed inconfig.decayableItems
).
Updates v1.1.1
If you have more than one type of ammo item for a weapon, the script can detect both and use them accordingly, removing both types of ammo items from your inventory and loading them into the weapon.
(For example: You have Pistol Ammo Type 1
and Pistol Ammo Type 2
. Both ammo types are compatible with your weapon, but you have 5 of Type 1 and 30 of Type 2. When you press the R key and your weapon needs 12 bullets, the script will remove 5 from Type 1 and 7 from Type 2, loading 12 bullets into your weapon. This allows the script to utilize multiple ammo items at once.) Note: This only applies to Reload System 2.
Updates v1.1.2
Fixes related to the new reload system:
Fixed an issue where the character would freeze during reloading.
Resolved an issue where the reload system did not work properly inside vehicles.
Fixed an issue where the stun gun with ammunition did not work with the new system.
Weapon usage system has been optimized.
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